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#ifndef _G_ROBOT_H
#define _G_ROBOT_H
/* MACROS */
#include <glib-object.h>
#include <glib.h>
#include "userinterface.h"
#include "map.h"
G_BEGIN_DECLS
extern GType _g_robot_type;
typedef struct _GRobot GRobot;
struct _GRobot {
GObject object;
gint x;
gint y;
gint dir;
glong score;
glong energy;
glong shields;
glong shots;
glong units;
UserInterface *ui;
Map *map;
};
typedef struct _GRobotClass GRobotClass;
struct _GRobotClass {
GObjectClass parent_class;
void (*death) (GRobot *robot);
};
#define G_TYPE_ROBOT (_g_robot_type)
#define G_IS_ROBOT(obj) (G_TYPE_CHECK_INSTANCE_TYPE ((obj), G_TYPE_ROBOT))
#define G_IS_ROBOT_CLASS(klass) (G_TYPE_CHECK_CLASS_TYPE ((klass), G_TYPE_ROBOT))
#define G_ROBOT_GET_CLASS(obj) (G_TYPE_INSTANCE_GET_CLASS ((obj), G_TYPE_ROBOT, GRobotClass))
#define G_ROBOT(obj) (G_TYPE_CHECK_INSTANCE_CAST ((obj), G_TYPE_ROBOT, GRobot))
#define G_ROBOT_CLASS(klass) (G_TYPE_CHECK_CLASS_CAST ((klass), G_TYPE_ROBOT, GRobotClass))
/* some convenient macros */
#define G_ROBOT_POSITION_X(robot) ((robot)->x)
#define G_ROBOT_POSITION_Y(robot) ((robot)->y)
/* normal GObject stuff */
GType g_robot_get_type (void);
/* Our object functions */
GRobot* g_robot_new (int x,
int y,
int dir,
long score,
long energy,
long shield,
long units,
long shots,
UserInterface *ui,
Map *map);
void g_robot_turn (GRobot *robot, gint num_turns);
gboolean g_robot_move (GRobot *robot, gint steps);
gboolean g_robot_smell (GRobot *robot, gchar *str);
gboolean g_robot_feel (GRobot *robot, gchar *str);
gboolean g_robot_look (GRobot *robot, gchar *str);
gboolean g_robot_grab (GRobot *robot);
gboolean g_robot_zap (GRobot *robot);
gboolean g_robot_stop (GRobot *robot);
glong g_robot_get_shields (GRobot *robot);
glong g_robot_get_energy (GRobot *robot);
glong g_robot_get_score (GRobot *robot);
G_END_DECLS
#endif
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