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/* Copyright (C) 2008 Bradley Smith <brad@brad-smith.co.uk>
*
* Robot object for GNU Robots Game.
*
* GNU Robots is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* GNU Robots is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with GNU Robots. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef __G_ROBOT_H__
#define __G_ROBOT_H__
#include <glib-object.h>
#include <glib.h>
#include "ui-arena.h"
#include "map.h"
G_BEGIN_DECLS
#define G_TYPE_ROBOT g_robot_get_type()
#define G_IS_ROBOT(obj) G_TYPE_CHECK_INSTANCE_TYPE ((obj),\
G_TYPE_ROBOT)
#define G_IS_ROBOT_CLASS(klass) G_TYPE_CHECK_CLASS_TYPE ((klass),\
G_TYPE_ROBOT)
#define G_ROBOT_GET_CLASS(obj) G_TYPE_INSTANCE_GET_CLASS ((obj),\
G_TYPE_ROBOT, GRobotClass)
#define G_ROBOT(obj) G_TYPE_CHECK_INSTANCE_CAST ((obj),\
G_TYPE_ROBOT, GRobot)
#define G_ROBOT_CLASS(klass) G_TYPE_CHECK_CLASS_CAST ((klass),\
G_TYPE_ROBOT, GRobotClass)
typedef struct _GRobot GRobot;
typedef struct _GRobotClass GRobotClass;
struct _GRobot {
GObject object;
gint x;
gint y;
gint dir;
glong score;
glong energy;
glong shields;
glong shots;
glong units;
UIArena *ui;
Map *map;
};
struct _GRobotClass {
GObjectClass parent_class;
void (*death) (GRobot *robot);
};
/* some convenient macros */
#define G_ROBOT_POSITION_X(robot) ((robot)->x)
#define G_ROBOT_POSITION_Y(robot) ((robot)->y)
/* this is a little weird, but 0 case doesn't actually matter
given how the code in grobot.c uses this macro... */
#define sign(x) (x ? x/abs(x) : 0)
/* normal GObject stuff */
GType g_robot_get_type(void) G_GNUC_CONST;
/* Our object functions */
GRobot* g_robot_new(int x, int y, int dir, long score, long energy,
long shield, long units, long shots, UIArena *ui, Map *map);
void g_robot_turn (GRobot *robot, gint num_turns);
gboolean g_robot_move (GRobot *robot, gint steps);
gboolean g_robot_smell (GRobot *robot, gchar *str);
gboolean g_robot_feel (GRobot *robot, gchar *str);
gboolean g_robot_look (GRobot *robot, gchar *str);
gboolean g_robot_grab (GRobot *robot);
gboolean g_robot_zap (GRobot *robot);
gboolean g_robot_stop (GRobot *robot);
glong g_robot_get_shields (GRobot *robot);
glong g_robot_get_energy (GRobot *robot);
glong g_robot_get_score (GRobot *robot);
G_END_DECLS
#endif /* __G_ROBOT_H__ */
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