diff options
-rw-r--r-- | NEWS | 13 | ||||
-rw-r--r-- | README | 2 | ||||
-rw-r--r-- | TODO | 4 | ||||
-rw-r--r-- | doc/Robots-HOWTO | 2 |
4 files changed, 14 insertions, 7 deletions
@@ -1,10 +1,19 @@ RELEASE HISTORY FOR GNU ROBOTS: _____________________________________________________________________ +1.2.0 Gtk UI Release. + + Move UI away from Xlib to Gtk. + Add Vte for interactive input. + Brand new graphics courtesy of Eric P. Hutchins. + Various minor bugfixes. + Marks the beginnings of the fully fledged 'Robot development + environment'. + 1.1.0 Bug fix release. - Imporve GUI, including proper handling of X events. - Scrap plugable UI's in preperation for GTK GUI. + Improve GUI, including proper handling of X events. + Scrap plug-able UI's in preparation for GTK GUI. General clean up. 1.0D Added some extra documentation (but not much) and the early @@ -44,7 +44,7 @@ Notes * * This programming interface would really just act as a kind of code * generator; it would write a Scheme program that you could then load -* into GNU Robots. Writing this in GTK+ would seem like a good idea. +* into GNU Robots. * * This will hopefully be in the next release! @@ -7,12 +7,10 @@ _____________________________________________________________________ THINGS TO DO: _____________________________________________________________________ -* Add GTK GUI. +* Add 'Robot development environment' * Add graphical map designer. -* Better graphics? - * In version 2.0, more creatures will get added. The things called "baddie" and "food" and "prize" will be generic descriptors. For example, "food" will be a generic name for "cookie" or "donut", so diff --git a/doc/Robots-HOWTO b/doc/Robots-HOWTO index d15a18c..017d803 100644 --- a/doc/Robots-HOWTO +++ b/doc/Robots-HOWTO @@ -167,7 +167,7 @@ print nothing. particular thing. If the thing is seen, the function return returns a true (`#t') value. Note that this is - sort of a braindead function, in that + sort of a brain-dead function, in that it does not provide the distance to the thing. The robot cannot look behind objects, so if you look for a food |