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authorJoshua Judson Rosen2017-03-28 22:07:36 -0400
committerJoshua Judson Rosen2017-03-28 22:07:36 -0400
commit9d055d003e4c958ccb55372c8cee383c47f1557f (patch)
tree3d8a6e4311f1da2aaf2d9fb3786a4540e4e1b53d /src/ui-window.c
parentmatch apparent initial direction in GUI to actual direction (diff)
downloadgnurobots-9d055d003e4c958ccb55372c8cee383c47f1557f.tar.gz
robot-move: update display regardless of whether movement succeeded
Even if there's no movement to animate per se, we still want to be able to see the energy/shields stats decrementing as we bump into things--otherwise we might be surprised when our robots suddenly dies with our counters all still _apparently_ well above zero! Note that we're still charging only 1 hit against energy and shields per failed move *command* regardless of how many spaces the robot was attempting to go....
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