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author | Joshua Judson Rosen | 2017-03-28 22:07:36 -0400 |
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committer | Joshua Judson Rosen | 2017-03-28 22:07:36 -0400 |
commit | 9d055d003e4c958ccb55372c8cee383c47f1557f (patch) | |
tree | 3d8a6e4311f1da2aaf2d9fb3786a4540e4e1b53d /src/ui-arena.c | |
parent | match apparent initial direction in GUI to actual direction (diff) | |
download | gnurobots-9d055d003e4c958ccb55372c8cee383c47f1557f.tar.gz |
robot-move: update display regardless of whether movement succeeded
Even if there's no movement to animate per se, we still want
to be able to see the energy/shields stats decrementing
as we bump into things--otherwise we might be surprised
when our robots suddenly dies with our counters all still
_apparently_ well above zero!
Note that we're still charging only 1 hit against energy and shields
per failed move *command* regardless of how many spaces
the robot was attempting to go....
Diffstat (limited to 'src/ui-arena.c')
0 files changed, 0 insertions, 0 deletions