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| author | Jakub Sławiński | 2004-01-09 18:48:31 +0100 | 
|---|---|---|
| committer | Joshua Judson Rosen | 2014-07-17 21:14:55 +0200 | 
| commit | c691251feaffa310a51e0c2255eefc6b42f0e728 (patch) | |
| tree | f7202a10873641aad3c93850948ec3d969c97735 /docs/en/README | |
| parent | v0.5.2 (diff) | |
| download | apf-c691251feaffa310a51e0c2255eefc6b42f0e728.tar.gz | |
v0.5.3
	- Added: client password identification (weak)
	- Added: sigint intercepting and server closing
	- Modified: communication between server and client
	- Added: 'nossl' and 'nozlib' modes
	- Added: zlib support
	- Lightly Modified: verbose mode
	- Modified/Added: help screen and long options support
Diffstat (limited to 'docs/en/README')
| -rw-r--r-- | docs/en/README | 91 | 
1 files changed, 91 insertions, 0 deletions
| diff --git a/docs/en/README b/docs/en/README new file mode 100644 index 0000000..cbae3d7 --- /dev/null +++ b/docs/en/README @@ -0,0 +1,91 @@ +AF - Active Port Forwarder v0.5.3 - README +Copyright (C) 2003 jeremian - jeremian@poczta.fm +=================== + +================================================================================ + +GRAY-WORLD.NET / Active Port Forwarder +========================== + +  The Active Port Forwarder program is part of the Gray-World.net projects. + +  Our Gray-World Team presents on the http://gray-world.net website the projects +  and publications we are working on which  are  related  to  the  NACS (Network +  Access Control System)  bypassing  research  field  and  to  the  computer and +  network security topics. + +================================================================================ + + +Active port forwarder is a software for secure port forwarding. +It uses ssl for increasing security of communication between server and client. + +Af is dedicated for people, who don't have external ip number and want to +make some services available across the net. + +Moreover, zlib is used to compress transfered data. + +EXAMPLE 1: + +The use of it is extremely simple. Let's suppose we want to create http server on +our computer and we are behind masquerade or firewall: + +1) We have to find some machine on the net with external ip and shell account. + +2) Use make to compile everything on that machine. (you can freely remove afclient +   and client.rsa files) + +3) You can edit config file or just type from the console: (to use config type -f <cfgfile>) +	$ ./afserver +   This will work, if you want to use default values: +   - hostname will be taken from hostname function (it would be ideally, if there is +     appropriate registration in /etc/hosts) +   - server will be listening for users on port 50127 +   - server will be listening for client on port 50126 +   - server will be for maximum 5 users +   - server will forward tcp packets +   - there will be no logging and no verbose messages +   - there will be no password identification + +4) We use make on our machine (we can delete everything apart afclient and client.rsa) + +5) We are typing from the console: +	$ ./afclient -n <name of the server> -p 80 +   Where <name of the server> is a string like : 'bastion.univ.gda.pl' or '153.19.7.200' + +6) We can now enter with webbrowser to : <name of the server>:50127 and we will enter to our +   computer in the fact. + +EXAMPLE 2: + +Let's see how to use af to forward udp packets. Suppose we want to create a game server +on our computer (udp port 27960 on our machine): + +1) - 4) is the same like in example 1. (but we add option: -t udp) + +5) We are typing from the console: +	$ ./afclient -u -n <name of the server> -p 27960 +   Where <name of the server> is a name (or ip) of a host where our server is running. + +6) Connecting to our game is more complicated. User must use afclient to do this. +   He has to specify server he is connecting to and port which his program will be listening on: +        $ ./afclient -U -d <hostname> -p <portnum> -n <name of the server> -m <server port> +   Where <hostname> is name of user machine (who wants to connect to our game). <portnum> +   is a port he will be connecting to. <name of the server> is a name of a host where our server +   is running. <server port> is a port on which server is listening for users. +   In order to connect to our game, user have to connect to <hostname>:<portnum>. + + +Active port forwarder is still under development, so please sent me any comments, bugs notices +and suggestions about it to jeremian@poczta.fm + + +And thanks for using this software! + +LICENSE +------- + +  Active Port Forwarder is distributed under the terms of the  GNU  General  Public  License +  v2.0 and is copyright (c) 2003 jeremian <jeremian [at] poczta.fm>. +  See the file COPYING for details. + | 
