/* $Id: userinterface.h,v 1.7 2005/09/06 19:55:40 zeenix Exp $ */ /* GNU Robots game engine. This is the header file for user_interface module */ /* Copyright (C) 1998 Jim Hall, jhall1@isd.net */ /* This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. */ #ifndef __USER_INTERFACE_H__ #define __USER_INTERFACE_H__ #include #include "map.h" G_BEGIN_DECLS extern GType _user_interface_type; typedef struct _UserInterface UserInterface; typedef struct _UserInterfaceClass UserInterfaceClass; struct _UserInterfaceClass { GTypeInterface parent; void (* user_interface_add_thing) (UserInterface *ui, gint x, gint y, gint thing); void (* user_interface_draw) (UserInterface *ui); void (* user_interface_update_status) (UserInterface *ui, const gchar *s, glong energy, glong score, glong shields); void (* user_interface_move_robot) (UserInterface *ui, gint from_x, gint from_y, gint to_x, gint to_y, gint cdir, glong energy, glong score, glong shields); void (* user_interface_robot_smell) (UserInterface *ui, gint x, gint y, gint cdir, glong energy, glong score, glong shields); void (* user_interface_robot_zap) (UserInterface *ui, gint x, gint y, gint cdir, gint x_to, gint y_to, glong energy, glong score, glong shields); void (* user_interface_robot_feel) (UserInterface *ui, gint x, gint y, gint cdir, gint x_to, gint y_to, glong energy, glong score, glong shields); void (* user_interface_robot_grab) (UserInterface *ui, gint x, gint y, gint cdir, gint x_to, gint y_to, glong energy, glong score, glong shields); void (* user_interface_robot_look) (UserInterface *ui, gint x, gint y, gint cdir, gint x_to, gint y_to, glong energy, glong score, glong shields); /* routines to get/display data from/to user */ void (* user_interface_get_string) (UserInterface *ui, gchar *prompt, gchar *buff, gint len); }; #define G_TYPE_USER_INTERFACE (_user_interface_type) #define G_IS_USER_INTERFACE(obj) (G_TYPE_CHECK_INSTANCE_TYPE ((obj), G_TYPE_USER_INTERFACE)) #define G_IS_USER_INTERFACE_CLASS(klass) (G_TYPE_CHECK_CLASS_TYPE ((klass), G_TYPE_USER_INTERFACE)) #define USER_INTERFACE_GET_CLASS(obj) (G_TYPE_INSTANCE_GET_INTERFACE ((obj), G_TYPE_USER_INTERFACE, UserInterfaceClass)) #define USER_INTERFACE(obj) (G_TYPE_CHECK_INSTANCE_CAST ((obj), G_TYPE_USER_INTERFACE, UserInterface)) #define USER_INTERFACE_CLASS(klass) (G_TYPE_CHECK_CLASS_CAST ((klass), G_TYPE_USER_INTERFACE, UserInterfaceClass)) /* normal GObject stuff */ GType user_interface_get_type (void); /* functions we want implemented by the implementers of our interface */ void user_interface_add_thing (UserInterface *ui, gint x, gint y, gint thing); void user_interface_draw (UserInterface *ui); void user_interface_update_status (UserInterface *ui, const gchar *s, glong energy, glong score, glong shields); void user_interface_move_robot (UserInterface *ui, gint from_x, gint from_y, gint to_x, gint to_y, gint cdir, glong energy, glong score, glong shields); void user_interface_robot_smell (UserInterface *ui, gint x, gint y, gint cdir, glong energy, glong score, glong shields); void user_interface_robot_zap (UserInterface *ui, gint x, gint y, gint cdir, gint x_to, gint y_to, glong energy, glong score, glong shields); void user_interface_robot_feel (UserInterface *ui, gint x, gint y, gint cdir, gint x_to, gint y_to, glong energy, glong score, glong shields); void user_interface_robot_grab (UserInterface *ui, gint x, gint y, gint cdir, gint x_to, gint y_to, glong energy, glong score, glong shields); void user_interface_robot_look (UserInterface *ui, gint x, gint y, gint cdir, gint x_to, gint y_to, glong energy, glong score, glong shields); /* routines to get/display data from/to user */ void user_interface_get_string (UserInterface *ui, gchar *prompt, gchar *buff, gint len); typedef UserInterface * (* UserInterfaceInitFunc) (Map *map, GType parent_type); #define USER_INTERFACE_INIT_FUNCTION "user_interface_new" G_END_DECLS #endif /* __USER_INTERFACE_H__*/