From 14f19bda7296841f2f969dd30f5e8c817bb366db Mon Sep 17 00:00:00 2001
From: Bradley Smith
Date: Mon, 21 Jan 2008 17:37:40 +0000
Subject: Reformatted src/grobot.c.

Signed-off-by: Bradley Smith <brad@brad-smith.co.uk>---
 src/grobot.c | 898 +++++++++++++++++++++++++++++++----------------------------
 1 file changed, 472 insertions(+), 426 deletions(-)

(limited to 'src')

diff --git a/src/grobot.c b/src/grobot.c
index f1fed91..35912bd 100644
--- a/src/grobot.c
+++ b/src/grobot.c
@@ -41,12 +41,13 @@ enum
   ARG_SHIELDS,
   ARG_UNITS,
   ARG_SHOTS,
-  
+
   ARG_USER_INTERFACE,
   ARG_MAP
 };
 
-static gchar *things[] = { "space", "food", "prize", "wall", "baddie", "robot" };
+static gchar *things[] =
+  { "space", "food", "prize", "wall", "baddie", "robot" };
 static gint cthings[] = { SPACE, FOOD, PRIZE, WALL, BADDIE, ROBOT };
 
 GType _g_robot_type;
@@ -58,10 +59,10 @@ static void g_robot_dispose (GObject * object);
 static void g_robot_finalize (GObject * object);
 
 static void g_robot_set_property (GObject * object, guint prop_id,
-    const GValue * value, GParamSpec * pspec);
+                  const GValue * value, GParamSpec * pspec);
 
 static void g_robot_get_property (GObject * object, guint prop_id,
-    GValue * value, GParamSpec * pspec);
+                  GValue * value, GParamSpec * pspec);
 
 static GObjectClass *parent_class = NULL;
 
@@ -70,7 +71,8 @@ static gint what_thing (const gchar *th);
 GType
 g_robot_get_type (void)
 {
-  if (!_g_robot_type) {
+  if (!_g_robot_type)
+  {
     static const GTypeInfo object_info = {
       sizeof (GRobotClass),
       NULL,
@@ -85,17 +87,14 @@ g_robot_get_type (void)
     };
 
     _g_robot_type =
-        g_type_register_static (G_TYPE_OBJECT, 
-			"GRobot", 
-			&object_info,
-			0);
+      g_type_register_static (G_TYPE_OBJECT, "GRobot", &object_info, 0);
   }
 
   return _g_robot_type;
 }
 
 static void
-g_robot_class_init (GRobotClass * klass)
+g_robot_class_init (GRobotClass *klass)
 {
   GObjectClass *gobject_class;
 
@@ -107,108 +106,115 @@ g_robot_class_init (GRobotClass * klass)
   gobject_class->finalize = g_robot_finalize;
   gobject_class->set_property = g_robot_set_property;
   gobject_class->get_property = g_robot_get_property;
-  
+
   g_object_class_install_property (G_OBJECT_CLASS (klass), ARG_POS_X,
-      g_param_spec_int ("x", 
-	      "x", 
-	      "X co-ordinate of current Position of the Robot", 
-	      G_MININT,
-	      G_MAXINT,
-	      0, 
-	      G_PARAM_READWRITE | G_PARAM_CONSTRUCT));
-  
+                   g_param_spec_int ("x",
+                             "x",
+                             "X co-ordinate of current Position of the Robot",
+                             G_MININT,
+                             G_MAXINT,
+                             0,
+                             G_PARAM_READWRITE |
+                             G_PARAM_CONSTRUCT));
+
   g_object_class_install_property (G_OBJECT_CLASS (klass), ARG_POS_Y,
-      g_param_spec_int ("y", 
-	      "y", 
-	      "y co-ordinate of current Position of the Robot", 
-	      G_MININT,
-	      G_MAXINT,
-	      0, 
-	      G_PARAM_READWRITE | G_PARAM_CONSTRUCT));
-  
+                   g_param_spec_int ("y",
+                             "y",
+                             "y co-ordinate of current Position of the Robot",
+                             G_MININT,
+                             G_MAXINT,
+                             0,
+                             G_PARAM_READWRITE |
+                             G_PARAM_CONSTRUCT));
+
   g_object_class_install_property (G_OBJECT_CLASS (klass), ARG_DIRECTION,
-      g_param_spec_int ("direction", 
-	      "direction", 
-	      "current Direction of the Robot",
-	      G_MININT,
-	      G_MAXINT,
-	      0, 
-	      G_PARAM_READWRITE | G_PARAM_CONSTRUCT));
-  
+                   g_param_spec_int ("direction",
+                             "direction",
+                             "current Direction of the Robot",
+                             G_MININT,
+                             G_MAXINT,
+                             0,
+                             G_PARAM_READWRITE |
+                             G_PARAM_CONSTRUCT));
+
   g_object_class_install_property (G_OBJECT_CLASS (klass), ARG_SCORE,
-      g_param_spec_long ("score", 
-	      "Score", 
-	      "current Score of the Robot",
-	      G_MINLONG,
-	      G_MAXLONG,
-	      0, 
-	      G_PARAM_READWRITE | G_PARAM_CONSTRUCT));
-  
+                   g_param_spec_long ("score",
+                              "Score",
+                              "current Score of the Robot",
+                              G_MINLONG,
+                              G_MAXLONG,
+                              0,
+                              G_PARAM_READWRITE |
+                              G_PARAM_CONSTRUCT));
+
   g_object_class_install_property (G_OBJECT_CLASS (klass), ARG_ENERGY,
-      g_param_spec_long ("energy", 
-	      "Energy", 
-	      "current Energy-level of the Robot",
-	      G_MINLONG,
-	      G_MAXLONG,
-	      0, 
-	      G_PARAM_READWRITE | G_PARAM_CONSTRUCT));
-  
+                   g_param_spec_long ("energy",
+                              "Energy",
+                              "current Energy-level of the Robot",
+                              G_MINLONG,
+                              G_MAXLONG,
+                              0,
+                              G_PARAM_READWRITE |
+                              G_PARAM_CONSTRUCT));
+
   g_object_class_install_property (G_OBJECT_CLASS (klass), ARG_SHIELDS,
-      g_param_spec_long ("shields", 
-	      "Shields", 
-	      "current Shield-level of the Robot",
-	      G_MINLONG,
-	      G_MAXLONG,
-	      0, 
-	      G_PARAM_READWRITE | G_PARAM_CONSTRUCT));
-  
+                   g_param_spec_long ("shields",
+                              "Shields",
+                              "current Shield-level of the Robot",
+                              G_MINLONG,
+                              G_MAXLONG,
+                              0,
+                              G_PARAM_READWRITE |
+                              G_PARAM_CONSTRUCT));
+
   g_object_class_install_property (G_OBJECT_CLASS (klass), ARG_UNITS,
-      g_param_spec_long ("units", 
-	      "Units", 
-	      "Units walked by the Robot so far",
-	      G_MINLONG,
-	      G_MAXLONG,
-	      0, 
-	      G_PARAM_READWRITE | G_PARAM_CONSTRUCT));
-  
+                   g_param_spec_long ("units",
+                              "Units",
+                              "Units walked by the Robot so far",
+                              G_MINLONG,
+                              G_MAXLONG,
+                              0,
+                              G_PARAM_READWRITE |
+                              G_PARAM_CONSTRUCT));
+
   g_object_class_install_property (G_OBJECT_CLASS (klass), ARG_SHOTS,
-      g_param_spec_long ("shots", 
-	      "Shots", 
-	      "Number of Shots fired by the Robot",
-	      G_MINLONG,
-	      G_MAXLONG,
-	      0, 
-	      G_PARAM_READWRITE | G_PARAM_CONSTRUCT));
+                   g_param_spec_long ("shots",
+                              "Shots",
+                              "Number of Shots fired by the Robot",
+                              G_MINLONG,
+                              G_MAXLONG,
+                              0,
+                              G_PARAM_READWRITE |
+                              G_PARAM_CONSTRUCT));
 
   g_object_class_install_property (G_OBJECT_CLASS (klass), ARG_USER_INTERFACE,
-      g_param_spec_object ("user-interface", 
-	      "UserInterface", 
-	      "Reference to the UI object",
-	      G_TYPE_OBJECT, 
-	      G_PARAM_READWRITE | G_PARAM_CONSTRUCT));
-  
+                   g_param_spec_object ("user-interface",
+                            "UserInterface",
+                            "Reference to the UI object",
+                            G_TYPE_OBJECT,
+                            G_PARAM_READWRITE |
+                            G_PARAM_CONSTRUCT));
+
   g_object_class_install_property (G_OBJECT_CLASS (klass), ARG_MAP,
-      g_param_spec_object ("map", 
-	      "Map", 
-	      "Reference to the Game Map object",
-	      G_TYPE_OBJECT,
-	      G_PARAM_READWRITE | G_PARAM_CONSTRUCT));
-  
-  g_robot_signals[DEATH] = 
-	  g_signal_new ("death",
-                        G_TYPE_FROM_CLASS (klass),
-                        G_SIGNAL_RUN_LAST, 
-			G_STRUCT_OFFSET (GRobotClass, death),
-                        NULL,
-                        NULL,
-                        g_cclosure_marshal_VOID__VOID,
-                        G_TYPE_NONE,
-                        0, NULL);
+                   g_param_spec_object ("map",
+                            "Map",
+                            "Reference to the Game Map object",
+                            G_TYPE_OBJECT,
+                            G_PARAM_READWRITE |
+                            G_PARAM_CONSTRUCT));
+
+  g_robot_signals[DEATH] =
+    g_signal_new ("death",
+          G_TYPE_FROM_CLASS (klass),
+          G_SIGNAL_RUN_LAST,
+          G_STRUCT_OFFSET (GRobotClass, death),
+          NULL,
+          NULL, g_cclosure_marshal_VOID__VOID, G_TYPE_NONE, 0, NULL);
 }
 
 static void
-g_robot_set_property (GObject * object, guint prop_id,
-    const GValue * value, GParamSpec * pspec)
+g_robot_set_property (GObject *object, guint prop_id,
+              const GValue *value, GParamSpec *pspec)
 {
   GRobot *robot;
   GObject *obj;
@@ -218,68 +224,75 @@ g_robot_set_property (GObject * object, guint prop_id,
 
   robot = G_ROBOT (object);
 
-  switch (prop_id) {
-    case ARG_POS_X:
-      robot->x = g_value_get_int (value);
-      break;
-    case ARG_POS_Y:
-      robot->y = g_value_get_int (value);
-      break;
-    case ARG_DIRECTION:
-      robot->dir = g_value_get_int (value);
-      break;
-    case ARG_SCORE:
-      robot->score = g_value_get_long (value);
-      break;
-    case ARG_ENERGY:
-      robot->energy = g_value_get_long (value);
-      break;
-    case ARG_SHIELDS:
-      robot->shields = g_value_get_long (value);
-      break;
-    case ARG_SHOTS:
-      robot->shots = g_value_get_long (value);
-      break;
-    case ARG_UNITS:
-      robot->units = g_value_get_long (value);
-      break;
-    case ARG_USER_INTERFACE:
-      if (robot->ui != NULL) {
-	g_object_unref (robot->ui);
-      }
-	  
-      obj = g_value_get_object (value);
-      if (obj != NULL) {
-        robot->ui = g_object_ref (obj);
-      }
+  switch (prop_id)
+  {
+  case ARG_POS_X:
+    robot->x = g_value_get_int (value);
+    break;
+  case ARG_POS_Y:
+    robot->y = g_value_get_int (value);
+    break;
+  case ARG_DIRECTION:
+    robot->dir = g_value_get_int (value);
+    break;
+  case ARG_SCORE:
+    robot->score = g_value_get_long (value);
+    break;
+  case ARG_ENERGY:
+    robot->energy = g_value_get_long (value);
+    break;
+  case ARG_SHIELDS:
+    robot->shields = g_value_get_long (value);
+    break;
+  case ARG_SHOTS:
+    robot->shots = g_value_get_long (value);
+    break;
+  case ARG_UNITS:
+    robot->units = g_value_get_long (value);
+    break;
+  case ARG_USER_INTERFACE:
+    if (robot->ui != NULL)
+    {
+      g_object_unref (robot->ui);
+    }
 
-      else {
-        robot->ui = NULL;
-      }
-      break;
-    case ARG_MAP:
-      if (robot->map != NULL) {
-	g_object_unref (robot->map);
-      }
-	  
-      obj = g_value_get_object (value);
-      if (obj != NULL) {
-        robot->map = g_object_ref (obj);
-      }
+    obj = g_value_get_object (value);
+    if (obj != NULL)
+    {
+      robot->ui = g_object_ref (obj);
+    }
 
-      else {
-        robot->map = NULL;
-      }
-      break;
-    default:
-      G_OBJECT_WARN_INVALID_PROPERTY_ID (object, prop_id, pspec);
-      break;
+    else
+    {
+      robot->ui = NULL;
+    }
+    break;
+  case ARG_MAP:
+    if (robot->map != NULL)
+    {
+      g_object_unref (robot->map);
+    }
+
+    obj = g_value_get_object (value);
+    if (obj != NULL)
+    {
+      robot->map = g_object_ref (obj);
+    }
+
+    else
+    {
+      robot->map = NULL;
+    }
+    break;
+  default:
+    G_OBJECT_WARN_INVALID_PROPERTY_ID (object, prop_id, pspec);
+    break;
   }
 }
 
 static void
-g_robot_get_property (GObject * object, guint prop_id,
-    GValue * value, GParamSpec * pspec)
+g_robot_get_property (GObject *object, guint prop_id,
+              GValue *value, GParamSpec *pspec)
 {
   GRobot *robot;
 
@@ -288,80 +301,82 @@ g_robot_get_property (GObject * object, guint prop_id,
 
   robot = G_ROBOT (object);
 
-  switch (prop_id) {
-    case ARG_POS_X:
-      g_value_set_int (value, robot->x);
-      break;
-    case ARG_POS_Y:
-      g_value_set_int (value, robot->y);
-      break;
-    case ARG_DIRECTION:
-      g_value_set_int (value, robot->dir);
-      break;
-    case ARG_SCORE:
-      g_value_set_long (value, robot->score);
-      break;
-    case ARG_ENERGY:
-      g_value_set_long (value, robot->energy);
-      break;
-    case ARG_SHIELDS:
-      g_value_set_long (value, robot->shields);
-      break;
-    case ARG_SHOTS:
-      g_value_set_long (value, robot->shots);
-      break;
-    case ARG_UNITS:
-      g_value_set_long (value, robot->units);
-      break;
-    case ARG_USER_INTERFACE:
-      g_value_set_object (value, g_object_ref (G_OBJECT (robot->ui)));
-      break;
-    case ARG_MAP:
-      g_value_set_object (value, g_object_ref (G_OBJECT (robot->map)));
-      break;
-    default:
-      G_OBJECT_WARN_INVALID_PROPERTY_ID (object, prop_id, pspec);
-      break;
+  switch (prop_id)
+  {
+  case ARG_POS_X:
+    g_value_set_int (value, robot->x);
+    break;
+  case ARG_POS_Y:
+    g_value_set_int (value, robot->y);
+    break;
+  case ARG_DIRECTION:
+    g_value_set_int (value, robot->dir);
+    break;
+  case ARG_SCORE:
+    g_value_set_long (value, robot->score);
+    break;
+  case ARG_ENERGY:
+    g_value_set_long (value, robot->energy);
+    break;
+  case ARG_SHIELDS:
+    g_value_set_long (value, robot->shields);
+    break;
+  case ARG_SHOTS:
+    g_value_set_long (value, robot->shots);
+    break;
+  case ARG_UNITS:
+    g_value_set_long (value, robot->units);
+    break;
+  case ARG_USER_INTERFACE:
+    g_value_set_object (value, g_object_ref (G_OBJECT (robot->ui)));
+    break;
+  case ARG_MAP:
+    g_value_set_object (value, g_object_ref (G_OBJECT (robot->map)));
+    break;
+  default:
+    G_OBJECT_WARN_INVALID_PROPERTY_ID (object, prop_id, pspec);
+    break;
   }
 }
 
 GRobot *
-g_robot_new (gint x, gint y, gint dir, glong score, glong energy, glong shields,
-    glong units, glong shots, UserInterface *ui, Map *map)
+g_robot_new (gint x, gint y, gint dir, glong score, glong energy,
+         glong shields, glong units, glong shots, UserInterface *ui,
+         Map *map)
 {
-  
+
   return g_object_new (g_robot_get_type (),
-			"x", x,
-			"y", y,
-			"direction", dir,
-			"score", score,
-			"energy", energy,
-			"shields", shields,
-			"units", units,
-			"shots", shots,
-			"user_interface", ui,
-			"map", map,
-			NULL);
+               "x", x,
+               "y", y,
+               "direction", dir,
+               "score", score,
+               "energy", energy,
+               "shields", shields,
+               "units", units,
+               "shots", shots,
+               "user_interface", ui, "map", map, NULL);
 }
 
-static void 
-g_robot_dispose (GObject * object)
+static void
+g_robot_dispose (GObject *object)
 {
   GRobot *robot = G_ROBOT (object);
 
-  if (robot->ui != NULL) {
+  if (robot->ui != NULL)
+  {
     g_object_unref (G_OBJECT (robot->ui));
   }
 
-  if (robot->map != NULL) {
+  if (robot->map != NULL)
+  {
     g_object_unref (G_OBJECT (robot->map));
   }
 
   parent_class->dispose (object);
 }
 
-static void 
-g_robot_finalize (GObject * object)
+static void
+g_robot_finalize (GObject *object)
 {
   parent_class->finalize (object);
 }
@@ -376,26 +391,32 @@ g_robot_turn (GRobot *robot, gint num_turns)
 
   incr = sign (num_turns);
 
-  for (i = 0; i < abs (num_turns); i++) {
+  for (i = 0; i < abs (num_turns); i++)
+  {
     robot->dir += incr;
 
-    if (robot->dir > 3) {
+    if (robot->dir > 3)
+    {
       robot->dir = 0;
     }
 
-    else if (robot->dir < 0) {
+    else if (robot->dir < 0)
+    {
       robot->dir = 3;
     }
 
     /* animate the robot */
-    user_interface_move_robot (robot->ui, robot->x, robot->y, robot->x, robot->y, robot->dir, robot->energy, robot->score, robot->shields);
+    user_interface_move_robot (robot->ui, robot->x, robot->y, robot->x,
+                   robot->y, robot->dir, robot->energy,
+                   robot->score, robot->shields);
 
     robot->energy -= 2;
 
-    if (robot->energy < 1) {
-       g_signal_emit (robot, g_robot_signals[DEATH], 0);
+    if (robot->energy < 1)
+    {
+      g_signal_emit (robot, g_robot_signals[DEATH], 0);
     }
-  }                             /* for */
+  }             /* for */
 }
 
 gboolean
@@ -409,28 +430,30 @@ g_robot_move (GRobot *robot, gint steps)
 
   /* determine changes to x,y */
 
-  switch (robot->dir) {
-    case NORTH:                /* N */
-      dx = 0;
-      dy = -1 * sign (steps);
-      break;
-    case EAST:                 /* E */
-      dx = sign (steps);
-      dy = 0;
-      break;
-    case SOUTH:                /* S */
-      dx = 0;
-      dy = sign (steps);
-      break;
-    case WEST:                 /* W */
-      dx = -1 * sign (steps);
-      dy = 0;
-      break;
+  switch (robot->dir)
+  {
+  case NORTH:           /* N */
+    dx = 0;
+    dy = -1 * sign (steps);
+    break;
+  case EAST:            /* E */
+    dx = sign (steps);
+    dy = 0;
+    break;
+  case SOUTH:           /* S */
+    dx = 0;
+    dy = sign (steps);
+    break;
+  case WEST:            /* W */
+    dx = -1 * sign (steps);
+    dy = 0;
+    break;
   }
 
   /* Move the robot */
 
-  for (i = 0; i < abs (steps); i++) {
+  for (i = 0; i < abs (steps); i++)
+  {
     /* check for a space */
 
     x_to = robot->x + dx;
@@ -439,63 +462,63 @@ g_robot_move (GRobot *robot, gint steps)
     /* no matter what, this took energy */
 
     robot->energy -= 2;
-    if (robot->energy < 1) {
-       g_signal_emit (robot, g_robot_signals[DEATH], 0);
+    if (robot->energy < 1)
+    {
+      g_signal_emit (robot, g_robot_signals[DEATH], 0);
     }
 
-    switch (MAP_GET_OBJECT (robot->map, x_to, y_to)) {
-      case SPACE:              /* space */
-        /* move the robot there */
-
-        MAP_SET_OBJECT (robot->map, robot->x, robot->y, SPACE);
-        MAP_SET_OBJECT (robot->map, x_to, y_to, ROBOT);
-
-        user_interface_move_robot (robot->ui, robot->x, robot->y, x_to, y_to, robot->dir, robot->energy, robot->score, robot->shields);
-        
-	robot->x = x_to;
-        robot->y = y_to;
-        robot->units++;
-
-        break;
-
-      case BADDIE:             /* baddie */
-        /* Damage */
-
-        robot->shields -= 10;
-        if (robot->shields < 1) {
-	  g_signal_emit (robot, g_robot_signals[DEATH], 0);
-        }
-
-        return FALSE;
+    switch (MAP_GET_OBJECT (robot->map, x_to, y_to))
+    {
+    case SPACE:
+      /* move the robot there */
+      MAP_SET_OBJECT (robot->map, robot->x, robot->y, SPACE);
+      MAP_SET_OBJECT (robot->map, x_to, y_to, ROBOT);
 
-        break;
+      user_interface_move_robot (robot->ui, robot->x, robot->y, x_to, y_to,
+                 robot->dir, robot->energy, robot->score,
+                 robot->shields);
 
-      case WALL:               /* wall */
-        /* less damage */
+      robot->x = x_to;
+      robot->y = y_to;
+      robot->units++;
 
-        robot->shields -= 2;
-        if (robot->shields < 1) {
-          g_signal_emit (robot, g_robot_signals[DEATH], 0);
-        }
+      break;
 
-        return (FALSE);
+    case BADDIE:
+      /* Damage */
+      robot->shields -= 10;
+      if (robot->shields < 1)
+      {
+        g_signal_emit (robot, g_robot_signals[DEATH], 0);
+      }
+      return FALSE;
 
-        break;
+      break;
 
-      default:
-        /* even less damage */
+    case WALL:
+      /* less damage */
+      robot->shields -= 2;
+      if (robot->shields < 1)
+      {
+        g_signal_emit (robot, g_robot_signals[DEATH], 0);
+      }
+      return FALSE;
 
-        if (--robot->shields < 1) {
-          g_signal_emit (robot, g_robot_signals[DEATH], 0);
-        }
+      break;
 
-        return (FALSE);
+    default:
+      /* even less damage */
+      if (--robot->shields < 1)
+      {
+        g_signal_emit (robot, g_robot_signals[DEATH], 0);
+      }
+      return FALSE;
 
-        break;
+      break;
     }
-  }                             /* for */
+  }             /* for */
 
-  return (TRUE);
+  return TRUE;
 }
 
 gboolean
@@ -510,27 +533,32 @@ g_robot_smell (GRobot *robot, gchar *str)
 
   /* no matter what, this took energy */
 
-  if (--robot->energy < 1) {
+  if (--robot->energy < 1)
+  {
     g_signal_emit (robot, g_robot_signals[DEATH], 0);
   }
 
-  user_interface_robot_smell (robot->ui, robot->x, robot->y, robot->dir, robot->energy, robot->score, robot->shields);
+  user_interface_robot_smell (robot->ui, robot->x, robot->y, robot->dir,
+                  robot->energy, robot->score, robot->shields);
 
   /* Smell for the thing */
 
-  for (i = robot->x - 1; i <= robot->x + 1; i++) {
-    for (j = robot->y - 1; j <= robot->y + 1; j++) {
-      if (!(i == robot->x && j == robot->y) && MAP_GET_OBJECT (robot->map, i, j) == th) {
+  for (i = robot->x - 1; i <= robot->x + 1; i++)
+  {
+    for (j = robot->y - 1; j <= robot->y + 1; j++)
+    {
+      if (!(i == robot->x && j == robot->y)
+      && MAP_GET_OBJECT (robot->map, i, j) == th)
+      {
         /* Found it */
-
-        return (TRUE);
+        return TRUE;
       }
-    }                           /* for */
-  }                             /* for */
+    }               /* for */
+  }             /* for */
 
   /* Failed to find it */
 
-  return (FALSE);
+  return FALSE;
 }
 
 gboolean
@@ -545,27 +573,29 @@ g_robot_feel (GRobot *robot, gchar *str)
   th = what_thing (str);
 
   /* determine changes to x,y */
-  switch (robot->dir) {
-    case NORTH:                /* N */
-      dx = 0;
-      dy = -1;
-      break;
-    case EAST:                 /* E */
-      dx = 1;
-      dy = 0;
-      break;
-    case SOUTH:                /* S */
-      dx = 0;
-      dy = 1;
-      break;
-    case WEST:                 /* W */
-      dx = -1;
-      dy = 0;
-      break;
+  switch (robot->dir)
+  {
+  case NORTH:           /* N */
+    dx = 0;
+    dy = -1;
+    break;
+  case EAST:            /* E */
+    dx = 1;
+    dy = 0;
+    break;
+  case SOUTH:           /* S */
+    dx = 0;
+    dy = 1;
+    break;
+  case WEST:            /* W */
+    dx = -1;
+    dy = 0;
+    break;
   }
 
   /* no matter what, this took energy */
-  if (--robot->energy < 1) {
+  if (--robot->energy < 1)
+  {
     g_signal_emit (robot, g_robot_signals[DEATH], 0);
   }
 
@@ -573,26 +603,27 @@ g_robot_feel (GRobot *robot, gchar *str)
   x_to = robot->x + dx;
   y_to = robot->y + dy;
 
-  user_interface_robot_feel (
-		  robot->ui, 
-		  robot->x, robot->y, 
-		  robot->dir, x_to, y_to, 
-		  robot->energy, robot->score, 
-		  robot->shields);
+  user_interface_robot_feel (robot->ui,
+                 robot->x, robot->y,
+                 robot->dir, x_to, y_to,
+                 robot->energy, robot->score, robot->shields);
 
-  if (MAP_GET_OBJECT (robot->map, x_to, y_to) == BADDIE) {
+  if (MAP_GET_OBJECT (robot->map, x_to, y_to) == BADDIE)
+  {
     /* touching a baddie is hurtful */
-    if (robot->shields < 1) {
+    if (robot->shields < 1)
+    {
       g_signal_emit (robot, g_robot_signals[DEATH], 0);
     }
   }
 
-  if (MAP_GET_OBJECT (robot->map, x_to, y_to) == th) {
-    return (TRUE);
+  if (MAP_GET_OBJECT (robot->map, x_to, y_to) == th)
+  {
+    return TRUE;
   }
 
   /* Did not feel it */
-  return (FALSE);
+  return FALSE;
 }
 
 gboolean
@@ -607,27 +638,29 @@ g_robot_look (GRobot *robot, gchar *str)
   th = what_thing (str);
 
   /* determine changes to x,y */
-  switch (robot->dir) {
-    case 0:                    /* N */
-      dx = 0;
-      dy = -1;
-      break;
-    case 1:                    /* E */
-      dx = 1;
-      dy = 0;
-      break;
-    case 2:                    /* S */
-      dx = 0;
-      dy = 1;
-      break;
-    case 3:                    /* W */
-      dx = -1;
-      dy = 0;
-      break;
+  switch (robot->dir)
+  {
+  case 0:           /* N */
+    dx = 0;
+    dy = -1;
+    break;
+  case 1:           /* E */
+    dx = 1;
+    dy = 0;
+    break;
+  case 2:           /* S */
+    dx = 0;
+    dy = 1;
+    break;
+  case 3:           /* W */
+    dx = -1;
+    dy = 0;
+    break;
   }
 
   /* no matter what, this took energy */
-  if (--robot->energy < 1) {
+  if (--robot->energy < 1)
+  {
     g_signal_emit (robot, g_robot_signals[DEATH], 0);
   }
 
@@ -635,26 +668,26 @@ g_robot_look (GRobot *robot, gchar *str)
   x_to = robot->x + dx;
   y_to = robot->y + dy;
 
-  user_interface_robot_look (
-		  robot->ui, 
-		  robot->x, robot->y, 
-		  robot->dir, x_to, y_to, 
-		  robot->energy, robot->score, 
-		  robot->shields);
+  user_interface_robot_look (robot->ui,
+                 robot->x, robot->y,
+                 robot->dir, x_to, y_to,
+                 robot->energy, robot->score, robot->shields);
 
-  while (MAP_GET_OBJECT (robot->map, x_to, y_to) == SPACE) {
+  while (MAP_GET_OBJECT (robot->map, x_to, y_to) == SPACE)
+  {
     /* move the focus */
     x_to += dx;
     y_to += dy;
   }
 
   /* Outside the loop, we have found something */
-  if (MAP_GET_OBJECT (robot->map, x_to, y_to) == th) {
-    return (TRUE);
+  if (MAP_GET_OBJECT (robot->map, x_to, y_to) == th)
+  {
+    return TRUE;
   }
 
   /* else, we did not find it */
-  return (FALSE);
+  return FALSE;
 }
 
 gboolean
@@ -667,23 +700,24 @@ g_robot_grab (GRobot *robot)
 
   /* determine changes to x,y */
 
-  switch (robot->dir) {
-    case NORTH:                /* N */
-      dx = 0;
-      dy = -1;
-      break;
-    case EAST:                 /* E */
-      dx = 1;
-      dy = 0;
-      break;
-    case SOUTH:                /* S */
-      dx = 0;
-      dy = 1;
-      break;
-    case WEST:                 /* W */
-      dx = -1;
-      dy = 0;
-      break;
+  switch (robot->dir)
+  {
+  case NORTH:           /* N */
+    dx = 0;
+    dy = -1;
+    break;
+  case EAST:            /* E */
+    dx = 1;
+    dy = 0;
+    break;
+  case SOUTH:           /* S */
+    dx = 0;
+    dy = 1;
+    break;
+  case WEST:            /* W */
+    dx = -1;
+    dy = 0;
+    break;
   }
 
   /* Try to grab the thing */
@@ -692,43 +726,48 @@ g_robot_grab (GRobot *robot)
   y_to = robot->y + dy;
 
   robot->energy -= 5;
-  if (robot->energy < 1) {
+  if (robot->energy < 1)
+  {
     g_signal_emit (robot, g_robot_signals[DEATH], 0);
   }
-  
-  user_interface_robot_grab (robot->ui, robot->x, robot->y, robot->dir, x_to, y_to, robot->energy, robot->score, robot->shields);
 
-  /* Did we grab it? */
+  user_interface_robot_grab (robot->ui, robot->x, robot->y, robot->dir, x_to,
+                 y_to, robot->energy, robot->score,
+                 robot->shields);
 
-  switch (MAP_GET_OBJECT (robot->map, x_to, y_to)) {
-    case SPACE:
-    case WALL:
-    case ROBOT:
-      return (FALSE);
-      break;
+  /* Did we grab it? */
 
-    case BADDIE:
-      robot->shields -= 10;
-      if (robot->shields < 1) {
-        g_signal_emit (robot, g_robot_signals[DEATH], 0);
-      }
-      return (FALSE);
+  switch (MAP_GET_OBJECT (robot->map, x_to, y_to))
+  {
+  case SPACE:
+  case WALL:
+  case ROBOT:
+    return FALSE;
+    break;
+
+  case BADDIE:
+    robot->shields -= 10;
+    if (robot->shields < 1)
+    {
+      g_signal_emit (robot, g_robot_signals[DEATH], 0);
+    }
+    return (FALSE);
 
-    case FOOD:
-      /* I want the net gain to be +10 */
-      robot->energy += 15;
-      break;
+  case FOOD:
+    /* I want the net gain to be +10 */
+    robot->energy += 15;
+    break;
 
-    case PRIZE:
-      robot->score++;
-      break;
+  case PRIZE:
+    robot->score++;
+    break;
   }
 
   /* only successful grabs get here */
   MAP_SET_OBJECT (robot->map, x_to, y_to, SPACE);
   user_interface_add_thing (robot->ui, x_to, y_to, SPACE);
-  
-  return (TRUE);
+
+  return TRUE;
 }
 
 gboolean
@@ -741,23 +780,24 @@ g_robot_zap (GRobot *robot)
 
   /* determine changes to x,y */
 
-  switch (robot->dir) {
-    case NORTH:                /* N */
-      dx = 0;
-      dy = -1;
-      break;
-    case EAST:                 /* E */
-      dx = 1;
-      dy = 0;
-      break;
-    case SOUTH:                /* S */
-      dx = 0;
-      dy = 1;
-      break;
-    case WEST:                 /* W */
-      dx = -1;
-      dy = 0;
-      break;
+  switch (robot->dir)
+  {
+  case NORTH:           /* N */
+    dx = 0;
+    dy = -1;
+    break;
+  case EAST:            /* E */
+    dx = 1;
+    dy = 0;
+    break;
+  case SOUTH:           /* S */
+    dx = 0;
+    dy = 1;
+    break;
+  case WEST:            /* W */
+    dx = -1;
+    dy = 0;
+    break;
   }
 
   /* Try to zap the thing */
@@ -766,32 +806,36 @@ g_robot_zap (GRobot *robot)
   y_to = robot->y + dy;
 
   robot->energy -= 10;
-  if (robot->energy < 1) {
+  if (robot->energy < 1)
+  {
     g_signal_emit (robot, g_robot_signals[DEATH], 0);
   }
   robot->shots++;
-  user_interface_robot_zap (robot->ui, robot->x, robot->y, robot->dir, x_to, y_to, robot->energy, robot->score, robot->shields);
+  user_interface_robot_zap (robot->ui, robot->x, robot->y, robot->dir, x_to,
+                y_to, robot->energy, robot->score,
+                robot->shields);
 
   /* Did we destroy it? */
-  switch (MAP_GET_OBJECT (robot->map, x_to, y_to)) {
-    case SPACE:
-    case WALL:
-    case ROBOT:                /* what to w/ robots? */
-      return (FALSE);
-      break;
-
-    case BADDIE:
-    case FOOD:
-    case PRIZE:
-      user_interface_add_thing (robot->ui, x_to, y_to, SPACE);
-      break;
+  switch (MAP_GET_OBJECT (robot->map, x_to, y_to))
+  {
+  case SPACE:
+  case WALL:
+  case ROBOT:           /* what to w/ robots? */
+    return (FALSE);
+    break;
+
+  case BADDIE:
+  case FOOD:
+  case PRIZE:
+    user_interface_add_thing (robot->ui, x_to, y_to, SPACE);
+    break;
   }
 
   /* only success gets here */
   MAP_SET_OBJECT (robot->map, x_to, y_to, SPACE);
   user_interface_add_thing (robot->ui, x_to, y_to, SPACE);
-  
-  return (TRUE);
+
+  return TRUE;
 }
 
 gboolean
@@ -801,8 +845,8 @@ g_robot_stop (GRobot *robot)
   /* Stop the robot immediately */
 
   g_signal_emit (robot, g_robot_signals[DEATH], 0);
-  
-  return (TRUE);          /* never gets here */
+
+  return TRUE;        /* never gets here */
 }
 
 static gint
@@ -821,13 +865,15 @@ what_thing (const gchar *th)
 
   gint i;
 
-  for (i = 0; i < 6; i++) {
-    if (strcmp (th, things[i]) == 0) {
-      return (cthings[i]);
+  for (i = 0; i < 6; i++)
+  {
+    if (strcmp (th, things[i]) == 0)
+    {
+      return cthings[i];
     }
-  }                             /* for */
+  }             /* for */
 
   /* not found */
 
-  return (-1);
+  return -1;
 }
-- 
cgit v1.1