Age | Commit message (Collapse) | Author |
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Even if there's no movement to animate per se, we still want
to be able to see the energy/shields stats decrementing
as we bump into things--otherwise we might be surprised
when our robots suddenly dies with our counters all still
_apparently_ well above zero!
Note that we're still charging only 1 hit against energy and shields
per failed move *command* regardless of how many spaces
the robot was attempting to go....
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Signed-off-by: Bradley Smith <brad@brad-smith.co.uk>
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Signed-off-by: Bradley Smith <brad@brad-smith.co.uk>
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Signed-off-by: Bradley Smith <brad@brad-smith.co.uk>
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Signed-off-by: Bradley Smith <brad@brad-smith.co.uk>
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Signed-off-by: Bradley Smith <brad@brad-smith.co.uk>
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Signed-off-by: Bradley Smith <brad@brad-smith.co.uk>
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Signed-off-by: Bradley Smith <brad@brad-smith.co.uk>
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Signed-off-by: Bradley Smith <brad@brad-smith.co.uk>
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Signed-off-by: Bradley Smith <brad@brad-smith.co.uk>
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Signed-off-by: Bradley Smith <brad@brad-smith.co.uk>
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Signed-off-by: Bradley Smith <brad@brad-smith.co.uk>
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Signed-off-by: Bradley Smith <brad@brad-smith.co.uk>
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