diff options
author | Jakub Sławiński | 2003-12-15 21:55:27 +0100 |
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committer | Joshua Judson Rosen | 2014-07-17 21:14:55 +0200 |
commit | 97e4bce33f2199dd3ea3831f96e2b6d34269d5a5 (patch) | |
tree | 0e91d6ac72e6306ae64f2e2fd2d902b2a3b8cebc /README | |
download | apf-97e4bce33f2199dd3ea3831f96e2b6d34269d5a5.tar.gz |
v0.5.2
- Added: types of realm
- Added: logging to a file
- Fixed: major bug in communication between server and client
- Fixed: deformed packets in udp protocol forwarding
04.12.2003 (v0.5.1):
- Fixed: Some data transfer problems
- Added: udp protocol tunneling/forwarding
- Fixed: bug in parsing the config file
- Improved: making connection between server and client
- Lightly modified: verbose mode (added double v mode)
23.11.2003 (v0.5):
- This is the first release
- There are no known major bugs
Diffstat (limited to 'README')
-rw-r--r-- | README | 89 |
1 files changed, 89 insertions, 0 deletions
@@ -0,0 +1,89 @@ +AF - Active Port Forwarder v0.5.2 - README +Copyright (C) 2003 jeremian - jeremian@poczta.fm +=================== + +================================================================================ + +GRAY-WORLD.NET / Active Port Forwarder +========================== + + The Active Port Forwarder program is part of the Gray-World.net projects. + + Our Gray-World Team presents on the http://gray-world.net website the projects + and publications we are working on which are related to the NACS (Network + Access Control System) bypassing research field and to the computer and + network security topics. + +================================================================================ + + +Active port forwarder is a software for secure port forwarding. +It uses ssl for increasing security of communication between server and client. + +Af is dedicated for people, who don't have external ip number and want to +make some services available across the net. + + +EXAMPLE 1: + +The use of it is extremely simple. Let's suppose we want to create http server on +our computer and we are behind masquerade or firewall: + +1) We have to find some machine on the net with external ip and shell account. + +2) Use make to compile everything on that machine. (you can freely remove afclient + and client.rsa files) + +3) You can edit config file or just type from the console: (to use config type -f <cfgfile>) + $ ./afserver + This will work, if you want to use default values: + - hostname will be taken from hostname function (it would be ideally, if there is + appropriate registration in /etc/hosts) + - server will be listening for users on port 50127 + - server will be listening for client on port 50126 + - server will be for maximum 5 users + - server will forward tcp packets + - there will be no logging and no verbose messages + +4) We use make on our machine (we can delete everything apart afclient and client.rsa) + +5) We are typing from the console: + $ ./afclient -n <name of the server> -p 80 + Where <name of the server> is a string like : 'bastion.univ.gda.pl' or '153.19.7.200' + +6) We can now enter with webbrowser to : <name of the server>:50127 and we will enter to our + computer in the fact. + +EXAMPLE 2: + +Let's see how to use af to forward udp packets. Suppose we want to create a game server +on our computer (udp port 27960 on our machine): + +1) - 4) is the same like in example 1. (but we add option: -t udp) + +5) We are typing from the console: + $ ./afclient -u -n <name of the server> -p 27960 + Where <name of the server> is a name (or ip) of a host where our server is running. + +6) Connecting to our game is more complicated. User must use afclient to do this. + He has to specify server he is connecting to and port which his program will be listening on: + $ ./afclient -U -d <hostname> -p <portnum> -n <name of the server> -m <server port> + Where <hostname> is name of user machine (who wants to connect to our game). <portnum> + is a port he will be connecting to. <name of the server> is a name of a host where our server + is running. <server port> is a port on which server is listening for users. + In order to connect to our game, user have to connect to <hostname>:<portnum>. + + +Active port forwarder is still under development, so please sent me any comments, bugs notices +and suggestions about it to jeremian@poczta.fm + + +And thanks for using this software! + +LICENSE +------- + + Active Port Forwarder is distributed under the terms of the GNU General Public License + v2.0 and is copyright (c) 2003 jeremian <jeremian [at] poczta.fm>. + See the file COPYING for details. + |